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Blizzcon '09 Thoughts

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Alright, so Blizzcon was this past weekend. I've slogged through all the videos, articles, blogs and tweets. So, here's my thoughts on the show.

Big thanks to WoW.com, MMO Champion, Twisted Nether and all the Twitter bloggers out there for the info!

Starcraft II

Not much shown here. There's been a deluge of media over the past few weeks. However, I must say that the level builder is impressive. I'll probably never use it, but the sheer quantity customization options is amazing.

Diablo III

I'm SO playing a Monk.

'Nuff said.


Yup, looks like MMO Champion was pretty much on the money.

I must admit, it seems like Blizzard is addressing many of the issues I have with the current game, foremost the complete destruction of the leveling experience. It's almost as if the read my letter.

The lore behind the expansion looks like fun. Deathwing is more badass than many give him credit for. Forget the Horde, forget the Scourge, forget the Old Gods. Hell, forget the Burning Legion. Deathwing could be the biggest threat Azeroth has ever seen.

Races: I'm still a bit iffy on the Goblins. However, the more I look into it, the more I like the Worgen.

Classes: For the most part, I fully support the class additions. The only ones I have problems with are Night Elf Mage and Dwarf Shaman. Perhaps a little more lore investigation will help.

Azeroth: At first I thought remodeling Azeroth was pretty stupid. Now that I know it's a total do-over for level 1-85 content, I'm a little more interested.

Flying: I actually hate flying, but that's a post of its own.

Archaeology: I love this. It's implementation, as well as the Path of the Titans seems like a very nifty addition. Also, I'm glad they decided not to introduce another full profession. Things are a bit crowded as it is. I could have lived without Inscription.

Mastery: This could very well be my favorite change. Talents will become interesting again!

Stat Simplification: Yes, please. Stats are getting out of hand. I don't want 6,000 Spellpower. Reforging seems cool, but I wonder about it's limitations. If they let players do too much, it could be annoying.

Guild Leveling: Sure, why not? Not really a huge deal for me.

Classes: Hunters get Focus back, yay. (I believe that was an old Alpha/Beta mechanic) I'm a bit disappointed that the "big" change to Soul Shards is a reworking of the Death Knight Rune system.

I'm sure I missed a point or two, but that's the bulk of it.

I have to say. A few months back, I was very disillusioned with WoW. However, it's nice to see the game moving back in (what I feel is) the right direction.

Okay, Bliz, I'll give it to you.

Hercules says, "Good job!"


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